*/OBJ - /LOP*

Overview 🎏

External wrap of a Physical Light redshift shader, contains a proposal for a cleaner UI with the light-related parameters exposed. Once it is linked to a RSLight node, a spare purple link will indicate a visual reference of the link.

dy RS Light Material UI

dy RS Light Material UI

RSLight UI

RSLight UI

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2a1d16f1-e827-454f-950b-8d491b4dbc4a/755595cb-1d6c-4e07-9c81-fa0f3fc616a1/diveable_badge_large.svg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2a1d16f1-e827-454f-950b-8d491b4dbc4a/755595cb-1d6c-4e07-9c81-fa0f3fc616a1/diveable_badge_large.svg" width="40px" /> You can dive into the Light Material node and customize the Light Material shader without needing to unlock the digital asset like in the vanilla RSLight.

houdini_mQYgeBeHrA.gif

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<aside> πŸ’‘ Since Houdini 20, there is a node shape that can be used as a β€œtab”, you can put the dy RS Light Material under the linked RSLinght for better organization if you want.

Untitled

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Parameters πŸŽ›οΈ

Light

Light Path

Path of the RSLight that will be linked to the dy RS Light Material node.

Link Light

Perform the linking operation between the RSLight and the dy RS Light Material node.

<aside> πŸ’‘ Once a light path is assigned, it will try to perform the link automatically.

houdini_Js9FrSg7sX.gif

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Advanced

<aside> ☝ By default, the linking process hides the vanilla physical light-related parameters on the RSLight node to avoid confusion about which parameter is controlling the RSLlight, also the Light Shader Path parameter is updated with a new path.

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Hide UI Parms

Toggle to hide/unhide the physical light-related parameters on the linked RSLight node.