*/OBJ - /LOP*
External wrap of a Physical Light redshift shader, contains a proposal for a cleaner UI with the light-related parameters exposed. Once it is linked to a RSLight node, a spare purple link will indicate a visual reference of the link.

dy RS Light Material UI

RSLight UI
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2a1d16f1-e827-454f-950b-8d491b4dbc4a/755595cb-1d6c-4e07-9c81-fa0f3fc616a1/diveable_badge_large.svg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2a1d16f1-e827-454f-950b-8d491b4dbc4a/755595cb-1d6c-4e07-9c81-fa0f3fc616a1/diveable_badge_large.svg" width="40px" /> You can dive into the Light Material node and customize the Light Material shader without needing to unlock the digital asset like in the vanilla RSLight.

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<aside> π‘ Since Houdini 20, there is a node shape that can be used as a βtabβ, you can put the dy RS Light Material under the linked RSLinght for better organization if you want.

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Path of the RSLight that will be linked to the dy RS Light Material node.
Perform the linking operation between the RSLight and the dy RS Light Material node.
<aside> π‘ Once a light path is assigned, it will try to perform the link automatically.

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<aside> β By default, the linking process hides the vanilla physical light-related parameters on the RSLight node to avoid confusion about which parameter is controlling the RSLlight, also the Light Shader Path parameter is updated with a new path.
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Toggle to hide/unhide the physical light-related parameters on the linked RSLight node.