*/OSL*
This node compares input₁ and input₂ using multiple operators and returns a true or false value.
<aside> 💡 This node can be very useful on technical usages where you must create “smart” procedural switches using the data from other shaders on the material.
</aside>
Input data type that will be used for the True/False evaluation.
Float.
Vector.
<aside>
👉 For vectors, the comparisons are made using each input vector’s length ().
</aside>
Integer.