*/OSL*
The shader version of the RS Texture “Centered Transform” preset. By default, the pivot point of the UV scale of the RS Texture node is not in the center, with this OSL (or the preset) you can have the transform with the pivot at the center.
This shader generates raw data to be connected to the RS Texture node, it doesn’t generate UV coordinates.
Uniformly scales the coordinates for zooming or tiling effects.
Independently scales coordinates along X and Y axes.
Shifts the texture position within the space.
Rotates the texture within the coordinate frame.
Center UV Transform OSL: Scale animation from center pivot
Center UV Transform OSL: Scale animation from center pivot
Vanilla RS Texture scale animation, not from the center
Vanilla RS Texture scale animation, not from the center
Center UV Transform: PSR animation test
Center UV Transform: PSR animation test