*/Vop/RS Material Builder - /Vop/RS USD Material Builder*

Overview 🎏

Bake your shading network shaders nodes as a texture directly on the Material builder. You can bake it as a plain grid texture or bake the render map using the UV from the geometry with the assigned material.


Parameters 🎛️

Bake Shader Network

Render to Disk

Export the bake result to disc.

Resolution

Resolution that will be used on the baked image.

File Format

The bake output's format properties are the same as those on the Redshift ROP.

Render to MPlay

MPlay preview of the render.

UV Scale

When Bake UV is disabled, the bake will be generated on a grid mesh, this parameter refers to the UV scale from the grid.

Bake UV

When Bake UV is enabled, it will use the Redshift UV Baking method to bake the connected network.

Similar to the Bake workflow with Redshift ROP nodes, you must select a candidate object to bake, the candidate object source can be from OBJ or LOP context.