*/OSL*
A basic “artistic” curvature shader, can work as a custom alternative for the RS Curvature shader for some cases, it also has the advantage that is computed from the OSL compilation process without depending on the ray tracing process.
Controls the radius of the curvature effect.
Adjusts the balance between concave and convex regions.
The color applied to concave areas.
The color applied to convex areas.
Reverse the output mapping to generate the colors.
Bias and radius animation test
Bias and radius animation test
Turntable demo