*/OSL*

A basic “artistic” curvature shader, can work as a custom alternative for the RS Curvature shader for some cases, it also has the advantage that is computed from the OSL compilation process without depending on the ray tracing process.

Outputs 🏁

Parameters 🎛️

Radius

Controls the radius of the curvature effect.

Bias

Adjusts the balance between concave and convex regions.

Concave Color

The color applied to concave areas.

Convex Color

The color applied to convex areas.

Invert Output

Reverse the output mapping to generate the colors.


Examples 🪄

Bias and radius animation test

Bias and radius animation test

Turntable demo

Turntable demo